

All you need to do is add an “id1” folder with your “pak0.pak” and “pak1.pak” files, which I explain below. If you want to skip this tutorial and jump straight into the tools, you can download Jonathan Linat’s setup.

Then we’ll set up our level editor, Trenchbroom. First, we’ll set up Quake to run with a modern sourceport. In this tutorial, I’ll walk through the basic setup for the tools to make your first Quake map. For the rest of this series, see Preface and Part 2.
